UI/UX & Digital Products
UI/UX Design and Digital Product Development
Research, UX and interface design for apps, platforms and dashboards: digital products people understand on first use, handed to your developers ready to build.
- 200+projects delivered
- 15+industries
- 2016studio founded
- EN · ARdesigned natively



Selected work
Apps and websites we designed, screen by screen
Straight from our Adobe XD files, as they were handed to the developers. Open a project to see every screen.
Mobile app · Water delivery
Oscar water delivery app
An Arabic ordering app for Oscar bottled water by Assiqaya. Customers pick a case size, reorder in two taps, pay on delivery or by card, then follow the driver on a live map until the water reaches the door.
Website · Travel booking
Uno Travel Sweden
A booking website for a Swedish travel agency: flights, hotels, car hire, helicopter trips, tours, visas, Umrah and Hajj from one tabbed search, with airline partners, offers and reviews on the same page. The file also holds the ride-booking screens of the agency app.
Mobile app · Group deals and bidding
Manjam Deals for Like Card
A deals app where buyers join a product’s group offer. When enough people join, live bidding opens and the price drops. We designed the joining meter, countdowns, bidding, orders, returns and the Apple Pay checkout.
Mobile app · Recycling
Binko waste sorting app
A French recycling app: scan a pack, let machine learning name each part and its bin, then earn badges and watch your impact grow. Onboarding, search, collection reminders and a map of collection points complete it.
Website · Concept
Al Ain Class Motors website
A website concept for Al Ain Class Motors, a supercar showroom in the UAE: search by brand and body type, new arrivals, offers by marque, a car page with gallery and video, and a side-by-side comparison table.
Shown as proposed. The client did not go ahead with this design.
The challenge
Why good-looking products still fail
Most digital products that fail were designed before anyone understood the people using them: flows that follow the company’s structure instead of the user’s task, screens that look finished but hide the next step, and dashboards that report everything except the number someone needs. Our work starts from the other side, with the task, the data and the edge cases, and the visual design follows from them.
How we work
Three principles behind every product
From the first interview to the final handoff file, every design decision is tied to a user task and a business goal.
Evidence before pixels
Stakeholder workshops, user interviews, analytics and a review of competing products come first. They give us the real tasks, the words users actually use, and the limits of your data and systems.
Clarity over decoration
Information architecture, flows and interface design are judged by one test: can a first-time user finish the task without help? Visual style, motion and microcopy exist to make the answer yes, in English and in Arabic.
Designed to be built
Designs arrive as a working system, not a folder of screens: components and their states, spacing and type tokens, annotated flows and exported assets.
Process
Four stages from the first question to a live product
Each stage ends with something you can review and approve before the next one starts.
Discover
We define the users, their key tasks and what success looks like, before a single wireframe is drawn.
- Stakeholder workshop
- User interviews
- Analytics and competitor review
- Task list and success measures
Design
User flows and wireframes first, then a clickable prototype tested with real users, then the full interface.
- User flows and wireframes
- Clickable prototype
- Usability sessions
- High-fidelity UI, LTR and RTL
Handoff
Your developers receive a system they can build from, and a walkthrough with the designers who made it.
- Documented design system
- Annotated screens and states
- Exported assets
- Developer walkthrough
Launch and iterate
After launch we review analytics and feedback with you and plan the next release.
- Analytics review
- User feedback
- Prioritised fixes and features
Handoff
What your developers actually receive
Every UI/UX project ends with files a team can build from without guessing. These are pages from the GameX handoff.


In every handoff
- Design system: colours, type, spacing, icons
- Every component with its states
- Screens annotated for developers
- Clickable prototype of the main flows
- Exported assets in the sizes you need
- A walkthrough call with your team
Case studies
Selected product work
Marketplaces, platforms and brand websites, each written up with the decisions behind it.
E-commerceGameX PC builderA configurator that checks compatibility, pricing and performance while the customer builds.Read the case study →
Mobility · FintechThree digital productsA car-rental platform, a payment app and a marketplace, each with its admin dashboard.Read the case study →
Marketplace · Saudi ArabiaMulti-vendor marketplaceA customer app and an admin dashboard for sales, vendor stores and warehouse operations.Read the case study →
Mobile app · RecyclingBinko waste sorting appScan a pack and see which bin each part belongs in: 51 screens in Adobe XD.Read the case study →
Website · ArabicSidi HishamAn Arabic website with 24 product categories, built with BIGBANG IT Solutions.Read the case study →
Website · BilingualHawa Al ShamA bilingual website with a video hero and 78 products, built with BIGBANG IT Solutions.Read the case study →Industries
Products designed for 15+ industries
From marketplaces to government services. A selection of the products behind the number.
- E-commerce and multi-vendor
- Mawen, Tajeer, Shoppy, Car Multi-Vendor
- Learning platforms
- BIGBANG ITS LMS, Masar Al Arabia, Saudi Training Center
- Logistics and delivery
- DMS, Oda Driver & Store, Transportation App
- Government and public sector
- Umm Al Quwain, DTIC Syria, Camel Racing Federation
- Healthcare and pharmacy
- Pharmaway, Dr. Heba Akl, Pet Health Tracking
- Sports and racing
- Golf Race, Camel Racing, Oj Sports, Tennis Council
- Fintech and accounting
- Finical, ACM Car Wallet, ACM Mazadat
- Hospitality and food
- Massa Foods, Masa Star Hotel, Levantine, Tiffany Flowers
- Gaming
- GameX, Gamer X
- Real estate
- izone, Alsamah, Bin Radwan Group
- Automotive
- Car Multi-Vendor, Limoz, Tajeer
- Mobile apps
- Manjam, Oda, Vanessa, WAW, WaWinner
Why us
Why product teams work with us
User research before visual design
Decisions come from tasks and evidence, not from taste.
Native Arabic and right-to-left
Arabic interfaces are designed in Arabic, not mirrored at the end.
Design systems developers can use
Components, states and tokens, documented and named.
Accessibility from the first wireframe
Contrast, focus states and readable type are checked early.
Written scope, approved milestones
Each stage is signed off before the next one starts.
One team from brand to build
Brand identity, UX and our website development in one studio.
Questions
UI/UX design questions
What do we receive at the end of a UI/UX project?
A documented design system, annotated screens with every state, a clickable prototype of the main flows, exported assets, and a walkthrough with your developers.
Do you design Arabic and bilingual interfaces?
Yes. Right-to-left layouts are designed natively, with Arabic type, mirrored navigation and icons that keep their meaning, so the Arabic product is not an afterthought.
Which design tools do you use?
Figma and Adobe XD. Files are delivered in the tool your team works in, organised so developers can inspect spacing, type and assets.
Can you also build the product?
For websites, yes: our website and app development service takes the design to a live site, delivered with an MCP server for AI-driven site management. For apps, we hand off to your developers and support them while they build.
Do you work with teams outside the Gulf?
Yes. We work with product teams across the Middle East, Africa, Asia and Europe, on site and remotely, in Arabic and English.
How do we start?
Send a short brief: the product, its users and where it stands today. We reply within 24 hours with the next steps.
Have a product to design?
Send a short brief: the product, its users and where it stands today. We reply within 24 hours with the next steps.
